You are here: Home // Featured Articles, NBA 2k11 // NBA 2k11 1.2 Patch is Complete

NBA 2k11 1.2 Patch is Complete

NBA 2K11 PATCH

Finally! Following up on Patch 1.1 the 2ksports team has released the kitchen sink patch.  This is the patch that we all wait for each years.  I usually liken this to the follow up on a beta release; In this patch it addresses some of our most infuriating issues.  Last year the biggest pet peeve was the double team issue at half court.  This year I have made my personal list of favorites and include the entire list below:

Ballin Outta Control’s Personal top 10 Favorites from this years 2k11 1.2 Patch:

  1. They fixed that lag/hang when you start up the game.  the only people who would have experienced this would be the people who did a ton of customizing.  Things like Roster changes, setting changes, profile changes, you name and you did it, then it made you wait that much longer.
  2. Improved the shot stick timing so that its the same for offline and online.  This was a biggie for me.  Especialle because I play 80% of my games online.  So for the other 20% I would spend at least the first half getting used to the adjustment again when playing a buddy and then having to play catch up the remainder of the game.
  3. Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots. – this one I like.  Nothing I ever thought of but certainly a great addition.
  4. Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
  5. Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
  6. Users are no longer able to call a timeout when they are bobbling the ball.
  7. Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
  8. Users are now able to button through lengthy substitution overlays and get right back to gameplay. – Thank you
  9. The Rookie of the Year Milestone should now properly unlock when the conditions are met. (My Player Mode)
  10. THIS HS GOT TO BE MY FAVOURITE–THE IMPROVED THE DIRECTIONAL PASSING SYSTEM IN AN EFFORT TO RESULT IN MORE ACCURATE PASSING.  I hope this is true because it think like many this year my assist/turnover ratio skyrocketed to abysmal heights many because of dumb passing that was beyond my control and attributed more so to the animation.

Entire NBA 2k11 1.2 Patch Fixes:

GENERAL GAME FEATURES

  • Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.
  • Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.
    The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
  • The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.
  • Long socks should no longer appear visually corrupted during gameplay.
  • Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
  • The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

GAMEPLAY

  • Improved Shot Stick shot release timing and consistency across offline and online games.
  • Fixed a rare hang that would occur when intentionally fouling the inbounder.
  • Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
  • Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
  • Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
  • The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
  • Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
  • Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
  • Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
  • Queued pass/shot commands are now deleted when a fumbled catch occurs.
  • Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
  • Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
  • Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
  • Queuing a fake pass command when catching the ball will no longer result in a touch pass.
  • Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
  • Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
  • Users are no longer able to call a timeout when they are bobbling the ball.
  • Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
  • Players boxing out their opponent should no longer be called for Over the Back fouls.
  • Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
  • Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
  • AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
  • Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
  • On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

PRESENTATION

  • Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
  • When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
  • Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
  • The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
  • Users are now able to button through lengthy substitution overlays and get right back to gameplay.
  • Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
  • Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

ONLINE

  • Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.
  • Users are no longer able to substitute in injured/fouled out players during Crew games.
  • Opponents can no longer see Pick and Roll and Play Calling icons during online games.
  • Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

ASSOCIATION

  • Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.
  • Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
  • Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
  • Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
  • Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
  • Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
  • Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
  • Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
  • Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
  • Addressed an issue where Potential values weren’t being properly updated in the player progression system.
  • Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
  • Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
  • Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
  • Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
  • Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
  • Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

MY PLAYER

  • (A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
  • Addressed a hang that would sometimes occur when completing a game during the NBA time period.
  • The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
  • The Rookie of the Year Milestone should now properly unlock when the conditions are met.
  • Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
  • PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

Source: 2ksports.com Forum


Related Posts:

Tags: , ,

5 Responses to " NBA 2k11 1.2 Patch is Complete "

  1. rany mishal says:

    hey, everything in the new patch is good, but for example, my player in my player mode is already a starter, and the team star, even kobe had to step down.

    and now because of the play calling thing, ive gone from a guy who score 30-40 points a night to 20 and if im lucky 30 points.

    therefore i kindly request that you release a new patch with this addition, and maybe a option whether to use this or not for those who want it, but as i play this game, i keep regretting ever buying it because the patch has made it horrible.

    thank you for your time

    rany

  2. Patrick Bateman says:

    Dear NBA 2K11 developers,

    I thank you and commend you for making such a tremendous game. Pre-patch, this was hands down the best sports game on the planet and I can say that with all my heart. However, due to the 1.2 update, on my MyPlayer, I can no longer play as the star who averaged 28-6-6. No longer can I even win a single game. Before the update I was able to choose whether I wanted to slip passed screens to catch-and-shoot or call for an isolation and penetrate for a rim-rattling dunk while the crowd goes wild. My rookie seemed destined to surpass Jordan's legacy and reign in a championship dynasty for a franchise that had become synonymous with losing (Los Angeles Clippers.) With the update I am asked to literally stand in a corner while my teammates scramble to think of ways to play cat and mouse with the defense. I'll be honest and say that it isn't fun.

    While the update looked to be more realistic, realism doesn't always equate to fun and greatness. One can only look at the success of films like Avatar or Star Wars to see that. Even the concept of playing as the rookie Jordan against the current crop of NBA teams and players is incredibly unrealistic.

    So in conclusion, I humbly ask for an option to switch back to the old "MyPlayer" format where freedom with the plays and adaptability to the flow of the game was encouraged.

    Sincerely,
    Patrick

  3. dadadada says:

    where can i get this patch ?

  4. gerby says:

    where can i download it? is it available on pc version?

Leave a Reply

Recent Posts

Tags

Copyright © 2009 . All rights reserved.Terms of Use
Designed by Theme Junkie. Powered by WordPress.